Examples of Computing WORK
Year 1
We wrote code to make the different snails move forward different amounts.
Curriculum strand: Create and debug simple programs.
Year 2
We created branching databases to identify the Purple Mash Avatars.
Curriculum strand: Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
Year 3
We created posters to present information about the Great Barrier Reef.
Curriculum Strand: Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
Year 4
We created 3D maze games using 2DIY3D.
Curriculum strand: Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems.
Year 5
We designed and made a maze game on Purple Mash.
Curriculum strand: Use sequence, selection and repetition in programs; work with variables and various forms of input and output.
Year 6
We used 2design&Make to create realistic 3D vehicles, including their nets.
Curriculum Strand: Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.